- Faction: The Dire
- Primary Attribute: Intelligence
- Attack Range: 128 (melee)
- Movespeed: 305
- Damage: 60 – 66
- HP/MP: 1613/1209 at level 25
Ish’Kafel The Dark Seer: Semi-Carry/Ganker/Jungler/Tanker
STR | 79.5 at 25 (22 + 2.3/level) |
AGI | 42 at 25 (12 + 1.2/level) |
INT | 96.5 at 25 (29 + 2.7/level) |
Background Story
Fast when he needs to be, and a cunning
strategist, Ish’Kafel the Dark Seer requires no edged weapons to
vanquish his enemies, relying instead on the strength of his powerful
mind. His talent lies in his ability to maneuver the fight to his
advantage. Hailing from a place he calls ‘The Land behind the wall,’ Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the
god-king Damathryx, Dark Seer’s army was wiped out by a much larger
force in the final days of the Great Boundaries War. Facing certain
defeat, he made one last desperate act: he led the enemy forces into the
maze between the walls. At the last moment, just before capture, he
crossed over—then sealed the walls forever in an explosive release of
dark energy. When the dust settled, he saw that he had saved his people
but found himself blinking at the sun of a different world, with no way to return.
Now he is committed to proving his worth as a military strategist, and
vows to show that he’s the greatest tactician this strange new world has
ever seen.Skills:
- Vacuum
- Ability Type: Active
- Targeting Type: Point
- Targets: Enemy Units
- Range: 550
- Area: 275
- Damage: 40/80/120/160
- Mana Cost: 100/130/160/190
- Cooldown Time: 16
- What nature abhors, Dark Seer loves casting a deadly vacuum that sucks in all neighboring foes.
- Ion Shell
- Ability Type: Active
- Targeting Type: Unit
- Targets: Enemy Units
- Range: 700
- Area: 225
- Duration: 15
- Damage Per Second: 30/45/60/75
- Mana Cost: 70/90/110/130
- Cooldown Time: 7
- Surrounds its target with a bristling shield that repeatedly pierces any foe who comes near. Can be cast on heroes and creeps, friend or foe alike.
-
- Surge
- Ability Type: Active
- Targeting Type: Unit
- Targets: Self/Allied Units
- Range: 600
- Duration: 3/4.5/6/7.5
- Mana Cost: 20/30/40/50
- Cooldown Time: 12/11/10/9
- Charges it target with power, giving it a brief burst of maximum speed.
- Wall of Replica
- Ability Type: Active
- Targeting Type: Target Point
- Targets: Enemy Heroes (includes Allies when Agha)
- Range: 500/900/1300
- Wall Length: 1000
- Duration: 15/30/45
- Illusion Damage: 70%/80%/90% (50% for allies)
- Illusion Damage Intake: 250%
- Mana Cost: 200/300/400
- Cooldown Time: 100
- Raises a wall of warping light that creates nemesis replicas of any hero who crosses it. Enemy replicas serve at the Dark Seer’s will.
- Upgradable: Creates illusions of allied heroes.
Level 1: Ion Shell
Level 2: Vacuum
Level 3: Surge
Level 4: Ion Shell
Level 5: Vacuum