- Faction: The Dire
- Primary Attribute: Intelligence
- Attack Range: 600 (range)
- Movespeed: 285
- Damage: 44 – 56
- HP/MP: 1499/1196 at level 25
Krobelus The Death Prophet: Semi-Carry/Carry/Tanker
STR | 79.5 at 25 (22 + 2.3/level) |
AGI | 42 at 25 (12 + 1.2/level) |
INT | 96.5 at 25 (29 + 2.7/level) |
Background Story
Krobelus was a Death Prophet–which is one way of saying she told fortunes
for a price, but only for the noblest and wealthiest of those who
wished to look beyond the veil. After years of inquiring on behalf of
others, she began to seek her own fortune. More and more often she gazed
into the face of death to see if it knew her, and what it might have in
mind. For her clients, who wished to know not only their living fate
but what awaited them beyond life’s exit, no price was too great to pay,
and she passed along to them the cost of her investigations. But the
ultimate price, her life, proved insufficient. Death disgorged her again and again,
always holding back its deepest mysteries; and in her soul the greatest
of jealousies grew. Others could die for eternity–why not she? Why must
she be cast back on the shores of life with such tiresome regularity?
What was it that haunted the realm of death, unknowable, yet so set
against Krobelus that she could not prove herself worthy of the one
thing all other living creatures took for granted? Still, she would not
be discouraged. After flinging herself into the abyss times beyond
counting, she began to make some headway. A minuscule shred of her
substance, she believed, was lost to the grave and replaced with the
faintest whiff of ectoplasm. She gave a little of her life with every
demise. Did this mean that the end was in sight? Could Krobelus win this
war of self-attrition? With her dedication to death redoubled, and no
client other than herself, she threw herself ever more fervently through
death’s doors, intent on fulfilling the one prophecy that eluded her:
That someday Death Prophet too would be no more.
Skills:- Locust Swarm
- Ability Type: Active
- Targeting Type: Point
- Targets: Enemy Units
- Range: 600
- Damage: 100/175/250/300
- Area of Effect: 100(Starting AoE)/700(Distance)/300(Final AoE)
- Mana Cost: 105/120/140/165
- Cooldown Time: 8
- Sends a swarm of winged beasts to savage enemy units in front of Death Prophet
- Shell
- Ability Type: Active
- Targeting Type: Area
- Targets: Enemy Units
- Range: 900
- Area of Effect: 200/275/350/350
- Duration: 3/4/5/6
- Mana Cost: 80
- Cooldown Time: 15
- Prevents enemy units in a target area from casting spells
- Witchcraft
- Ability Type: Passive
- Targeting Type: N/A
- Targets: Self
- Movement Speed Increase: 3%/6%/9%/12%
- Mana Cost Decrease in Locust Swarm and Silence: 10/15/20/25
- Cool Down Decrease in Locust Swarm and Silence: 1/2/3/4
- Extra Exorcism Spirits: 3/4/5/6
- Mana Cost: N/A
- Cool Down Time: N/A
- Increases the potency of Death Prophet’s spells by reducing costs and cool downs, while providing a passive movement speed boost. Adds additional spirits to Exorcism.
- Exorcism
- Ability Type: Active
- Targeting Type: Instant
- Targets: Enemy Units
- Area of Effect: 700
- Duration: 30
- Evil Spirits: 4/10/18
- Mana Cost: 200/300/400
- Cool Down Time: 100
- Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell’s duration, Death Prophet is healed in proportion to the damage dealt.
Level 1: Locust Swarm
Level 2: Witchcraft
Level 3: Locust Swarm
Level 4: Witchcraft
Level 5: Locust Swarm
Level 6: Exorcism