- Faction: The Dire
- Primary Attribute: Intelligence
- Attack Range: 375 (range)
- Movespeed: 290
- Damage: 48 – 52
- HP/MP: 1499/1092 at level 25
Jin’zakk The Batrider: Semi-Carry/Ganker/Carry
STR | 73 at 25 (23 + 2/level) |
AGI | 52.5 at 25 (15 + 1.5/level) |
INT | 86.5 at 25 (24 + 2.5/level) |
Background Story
There is no such thing as harmony among
the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or
hoof, even the slightest sign of weakness means a swift death. They say
the Rider was just a lad cutting chaff in his family’s field when he
was taken, swept up by a massive morde-bat looking for take-out. But
this boy had a better idea, and wriggled his way from his captor’s grip,
onto the beast’s back, and hacked it down with his tools. Emerging from
the bloody wreckage and intoxicated by the thrill of flight, the boy realized he’d found his calling. The boy
grew, and every summer he’d return to his family’s field, often setting
out into the bush seeking to reclaim that first thrill of facing death
in the form of jaws or a fatal fall. The years went on, but his fire
only grew stronger. He studied the overgrowth, plunging deeper with each
expedition, until finally he
found his way to the caves at the heart of hostility. They say the
Rider, on the eve of a scorching summer night, had nothing but a rope, a
bottle of liquid courage and a burning determination to feel the skies
once more, when he plunged inside…
Skills:- Sticky Napalm
- Ability Type: Active
- Targeting Type: Area
- Targets: Enemy Units
- Range: 700
- Area of Effect: 375
- Extra Damage: 10/15/20/25
- Duration: 8
- Movement Slow: 3%/5%/7%/9%
- Turn Rate Slow: 70%
- Mana Cost: 20
- Cooldown Time: 3
- Drenches an area in sticky oil, amplifying damage from Batrider’s attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.
- Flamebreak
- Ability Type: Active
- Targeting Type: Point
- Targets: Enemy Units
- Range: 1500
- Area of Effect: 375
- Damage: 75/150/225/300
- Stun Duration: 0.5
- Mana Cost: 80/100/120/140
- Cooldown Time: 11
- Hurls an explosive cocktail in a lines that explodes on the first enemy unit its, stunning that unit while knocking back and dealing damage to enemies in the area.
- Firefly
- Ability Type: Active
- Targeting Type: N/A
- Targets: Self
- Damage Over Time: 20/40/60/80
- Radius: 200
- Duration: 15
- Mana Cost: 100
- Cooldown Time: 40
- Batrider takes to the skies, laying down a flaming trail from the air. While flying, the rail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.
- Flaming Lasso
- Ability Type: Active
- Targeting Type: Target
- Targets: Enemy Unit
- Range: 175
- Duration: 3/3.5/4
- Mana Cost: 150
- Cooldown Time: 90/70/50
- Lassoes enemies and drags them in Batrider’s wake. Victims cannot be over impassable terrain. Dragging units cannot move, attacks, or use abilities. Teleporting or blinking will break the lasso.
Level 1: Sticky Napalm
Level 2: Firefly
Level 3: Sticky Napalm
Level 4: Firefly
Level 5: Sticky Napalm
Level 6: Flaming Lasso
Level 7: Firefly
Level 8: Sticky Napalm
Level 9: Firefly
Level 10: Flamebreak/Stats
Level 11: Flaming Lasso
Level 12-14: Flamebreak/Stats
Level 15: Flamebreak/Stats
Level 16: Flaming Lasso
Level 17-25: Flamebreak/Stats
Item Build
Starting Items: Salve + Boots of Speed <or> Stout Sheild/Magic Stick + Salve + Tango + Gauntlet of Strength
Core Items: Boots + Bottle + Dagger + Vanguard/Hood/Black King Bar
Situational Items: Urn of Shadow, Ring of Basilius, Arcane Boots, Power Treads, Force Staff, Ghost Scepter, Rod of Atos, Veil of Discord, Eul’s Scepter of Divinity, NEcronomicon, Mekansm, Radiance