Showing posts with label Dota 2. Show all posts
Showing posts with label Dota 2. Show all posts

Dota 2 Hero Guide: Lucifer The Doom Bringer





  • Faction: The Dire
  • Primary Attribute: Strength
  • Attack Range: 128 (melee)
  • Movespeed: 285
  • Damage: 53-69
  • HP/MP2468/1079 at level 25

Lucifer The Doom Bringer: Semi-Carry/Carry/Ganker

 STR 106 at 25 (26 + 3.2/level)
 AGI 33.5 at 25 (11 + 0.9/level)
 INT 65.5 at 25 (13 + 2.1/level)

Background Story

The mighty Doom Bringer is a versatile and dangerous foe. His offensive spells are very damaging. LVL? Death allows him to pick off heroes at range, and deals extra damage against heroes of certain levels. The dreaded Doom is one of the most feared spells in the game, and with good reason. Not only does it deal massive damage over time to its target, it also silences them completely for its duration. Although the Doom Bringer is no pushover in physical combat, he lacks any dedicated fighting abilities. Instead, he relies on Devour to feed his appetite for powerful items, and buffs his movement and attack speed with Scorched Earth. With his good income, strong damage spells, and the ability to effectively knock a single enemy hero out of a fight, the Doom Bringer is a formidable opponent in any matchup.
Skills:

  • Devour
  • Ability Type: Active
  • Targeting Type: Unit
  • Targets: Enemy and Neutral Creeps
  • Range: 300
  • Gold Bonus: 40/60/80/100
  • Mana Cost: 60
  • Cooldown Time: 60/55/50/45
    • Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.


  • Scorched Earth
  • Ability Type: Active
  • Targeting Type: Instant
  • Targets: Enemy Units/Self
  • Range: 800
  • Radius: 600
  • Duration: 10/12/14/16
  • Damage/Heal Per Second: 12/16/20/24
  • Movement Speed Bonus: 16%
  • Mana Cost: 60
  • Cooldown Time: 60/55/50/45
    • Carpets the ground on in flames, bringing pain to enemies and healing to Doom Bringer, who also gains increase movement speed.


  • LVL? Death
  • Ability Type: Active
  • Targeting Type: Unit
  • Targets: Enemy Heroes
  • Range: 600
  • Damage: 100/150/200/250 (250 Bonus Damage)
  • Level Multiple: 6/5/4/3 or 25
  • Mana Cost: 110
  • Cool Down Time: 8
    • Dissipates a piece of an enemy Hero’s soul, dealing bonus damage when enemy’s level is a multiple of a specific number or 25.


  • Doom
  • Ability Type: Active
  • Targeting Type: Unit
  • Targets: Enemy Units
  • Range: 550
  • Duration: 13 (*14)
  • Damage Per Second: 30/50/70 and 50/80/110
  • Mana Cost: 150/200/250 and 300
  • Cool Down Time: 110
    • Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time.
    • Scepter Upgradable: Increases damage and duration
Skill Build:
Level 1: Devour
Level 2: Scorched Earth
Level 3: LVL? Death
Level 4: Scorched Earth
Level 5: LVL? Death
Level 6: Doom
Level 7: Scorched Earth
Level 8: LVL? Death
Level 9: Scorched Earth
Level 10: LVL? Death
Level 11: Doom
Level 12-14: Devour
Level 15: Stats
Level 16: Doom
Level 17-25: Stats

Item Build
Starting Items:
  • Salve + Tango + Stout Shield + 3 x Iron Branch
  • Salve + Tango + Quelling Blade + 3 x Iron Branch
  • Salve + Tango + 2 Gauntlet of Strength + 2 Clarity Potion
Core Items: Bottle/Arcane Boots + Vanguard/Hood + Radiance/Aghanim’s Scepter
Situational Items: Ring of Basilius, Drum of Endurance, Orchid Malevolence, Force Staff, Ghost Scepter, Phase Boots, Necronomicon, Pipe, BKB, Dagger

Lategame Items:








Dota 2 Hero Guide: Krobelus The Death Prophet





  • Faction: The Dire
  • Primary Attribute: Intelligence
  • Attack Range: 600 (range)
  • Movespeed: 285
  • Damage: 44 – 56
  • HP/MP1499/1196 at level 25

Krobelus The Death Prophet: Semi-Carry/Carry/Tanker

 STR 79.5 at 25 (22 + 2.3/level)
 AGI 42 at 25 (12 + 1.2/level)
 INT 96.5 at 25 (29 + 2.7/level)

Background Story

Krobelus was a Death Prophet–which is one way of saying she told fortunes for a price, but only for the noblest and wealthiest of those who wished to look beyond the veil. After years of inquiring on behalf of others, she began to seek her own fortune. More and more often she gazed into the face of death to see if it knew her, and what it might have in mind. For her clients, who wished to know not only their living fate but what awaited them beyond life’s exit, no price was too great to pay, and she passed along to them the cost of her investigations. But the ultimate price, her life, proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries; and in her soul the greatest of jealousies grew. Others could die for eternity–why not she? Why must she be cast back on the shores of life with such tiresome regularity? What was it that haunted the realm of death, unknowable, yet so set against Krobelus that she could not prove herself worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. After flinging herself into the abyss times beyond counting, she began to make some headway. A minuscule shred of her substance, she believed, was lost to the grave and replaced with the faintest whiff of ectoplasm. She gave a little of her life with every demise. Did this mean that the end was in sight? Could Krobelus win this war of self-attrition? With her dedication to death redoubled, and no client other than herself, she threw herself ever more fervently through death’s doors, intent on fulfilling the one prophecy that eluded her: That someday Death Prophet too would be no more.
Skills:

  • Locust Swarm
  • Ability Type: Active
  • Targeting Type: Point
  • Targets: Enemy Units
  • Range: 600
  • Damage: 100/175/250/300
  • Area of Effect: 100(Starting AoE)/700(Distance)/300(Final AoE)
  • Mana Cost: 105/120/140/165
  • Cooldown Time: 8
    • Sends a swarm of winged beasts to savage enemy units in front of Death Prophet


  • Shell
  • Ability Type: Active
  • Targeting Type: Area
  • Targets: Enemy Units
  • Range: 900
  • Area of Effect: 200/275/350/350
  • Duration: 3/4/5/6
  • Mana Cost: 80
  • Cooldown Time: 15
    • Prevents enemy units in a target area from casting spells


  • Witchcraft
  • Ability Type: Passive
  • Targeting Type: N/A
  • Targets: Self
  • Movement Speed Increase: 3%/6%/9%/12%
  • Mana Cost Decrease in Locust Swarm and Silence: 10/15/20/25
  • Cool Down Decrease in Locust Swarm and Silence: 1/2/3/4
  • Extra Exorcism Spirits: 3/4/5/6
  • Mana Cost: N/A
  • Cool Down Time: N/A
    • Increases the potency of Death Prophet’s spells by reducing costs and cool downs, while providing a passive movement speed boost. Adds additional spirits to Exorcism.


  • Exorcism
  • Ability Type: Active
  • Targeting Type: Instant
  • Targets: Enemy Units
  • Area of Effect: 700
  • Duration: 30
  • Evil Spirits: 4/10/18
  • Mana Cost: 200/300/400
  • Cool Down Time: 100
    • Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell’s duration, Death Prophet is healed in proportion to the damage dealt.
Skill Build:
Level 1: Locust Swarm
Level 2: Witchcraft
Level 3: Locust Swarm
Level 4: Witchcraft
Level 5: Locust Swarm
Level 6: Exorcism
Level 7: Witchcraft
Level 8: Locust Swarm
Level 9: Witchcraft
Level 10: Silence
Level 11: Exorcism
Level 12-14: Silence
Level 15: Stats
Level 16: Exorcism
Level 17-25: Stats
Item Build
Starting Items:
  • Salve + Tango + Circlet + 3 x Iron Branch
  • Salve + Mantle of Intelligence + 3 x Iron Branch + 2 x Clarity
Core Items: Arcane Boots + Bottle + Vanguard/Eul’s Scepter of Divinity
Situational Items: Ring of Basilius, Drum of Endurance, Mekansm, Orchid Malevolence, Force Staff, Ghost Scepter, Phase Boots, Necronomicon, Pipe
Lategame Items:







Dota 2 Hero Guide: Ish’Kafel The Dark Seer





  • Faction: The Dire
  • Primary Attribute: Intelligence
  • Attack Range: 128 (melee)
  • Movespeed: 305
  • Damage: 60 – 66
  • HP/MP1613/1209 at level 25

Ish’Kafel The Dark Seer: Semi-Carry/Ganker/Jungler/Tanker

 STR 79.5 at 25 (22 + 2.3/level)
 AGI 42 at 25 (12 + 1.2/level)
 INT 96.5 at 25 (29 + 2.7/level)

Background Story

Fast when he needs to be, and a cunning strategist, Ish’Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls ‘The Land behind the wall,’ Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer’s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he’s the greatest tactician this strange new world has ever seen.
Skills:

  • Vacuum
  • Ability Type: Active
  • Targeting Type: Point
  • Targets: Enemy Units
  • Range: 550
  • Area: 275
  • Damage: 40/80/120/160
  • Mana Cost: 100/130/160/190
  • Cooldown Time: 16
    • What nature abhors, Dark Seer loves casting a deadly vacuum that sucks in all neighboring foes.


  • Ion Shell
  • Ability Type: Active
  • Targeting Type: Unit
  • Targets: Enemy Units
  • Range: 700
  • Area: 225
  • Duration: 15
  • Damage Per Second: 30/45/60/75
  • Mana Cost: 70/90/110/130
  • Cooldown Time: 7
    • Surrounds its target with a bristling shield that repeatedly pierces any foe who comes near. Can be cast on heroes and creeps, friend or foe alike.

    • Surge
    • Ability Type: Active
    • Targeting Type: Unit
    • Targets: Self/Allied Units
    • Range: 600
    • Duration: 3/4.5/6/7.5
    • Mana Cost: 20/30/40/50
    • Cooldown Time: 12/11/10/9
      • Charges it target with power, giving it a brief burst of maximum speed.


  • Wall of Replica
  • Ability Type: Active
  • Targeting Type: Target Point
  • Targets: Enemy Heroes (includes Allies when Agha)
  • Range: 500/900/1300
  • Wall Length: 1000
  • Duration: 15/30/45
  • Illusion Damage: 70%/80%/90% (50% for allies)
  • Illusion Damage Intake: 250%
  • Mana Cost: 200/300/400
  • Cooldown Time: 100
    • Raises a wall of warping light that creates nemesis replicas of any hero who crosses it. Enemy replicas serve at the Dark Seer’s will.
    • Upgradable: Creates illusions of allied heroes.
Skill Build:
Level 1: Ion Shell
Level 2: Vacuum
Level 3: Surge
Level 4: Ion Shell
Level 5: Vacuum
Level 6: Ion Shell
Level 7: Vacuum
Level 8: Ion Shell
Level 9: Vacuum
Level 10-11: Wall of Replica
Level 12-14: Surge
Level 15: Stats
Level 16: Wall of Replica
Level 17-25: Stats

Item Build

Starting Items:
  • Salve + Tango + Stout Shield + 3 x Iron Branch (laning)
  • 2 x Salve + Stout Shield + 2 x Clarity + Iron Brach (jungling)
  • Salve + Ring of Regeneration + Soul Ring Recipe (laning vs solo)
Core Items: Vanguard + Arcane Boots + Hood
Situational Items: Ring of Basilius, Drum of Endurance, Mekansm, Orchid Malevolence, Force Staff, Ghost Scepter, Phase Boots
Lategame Items:






Dota 2 Hero Guide: Clinkz The Bone Fletcher






  • Faction: The Dire
  • Primary Attribute: Agility
  • Attack Range: 600 (range)
  • Movespeed: 300
  • Damage: 37 – 43
  • HP/MP1157/689 at level 25

Clinkz The Bone Fletcher: Carry/Ganker

 STR 55 at 25 (15 + 1.6/level)
 AGI 97 at 25 (22 + 3/level)
 INT 54.75 at 25 (16 + 1.55/level)

Background Story

At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decried an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breathe with him on his journey into eternity.
Skills:

  • Spawn Strafe
  • Ability Type: Active
  • Targeting Type: N/A
  • Targets: Self
  • Duration: 4/6/8/10
  • Bonus Attack Speed: 110
  • Mana Cost: 90
  • Cooldown Time: 60/50/40/30
    • Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.


  • Searing Arrows
  • Ability Type: Toggle
  • Targeting Type: Unit
  • Targets: Enemy Units and Structures
  • Range: 600
  • Bonus Damage: 20/30/40/50
  • Mana Cost: 8
  • Cooldown Time: 2/0/0/0
    • Clinkz simply lights his arrows from his flaming essence for quite the destructive effect. Searing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modefiers.


  • Windwalk
  • Ability Type: Active
  • Targeting Type: Instant
  • Targets: Self
  • Duration: 20/25/30/35
  • Bonus Movement Speed: 11%/22%/33%/44%
  • Mana Cost: 75
  • Cooldown Time: 20
    • Clinkz moves invisibly through units until the moment he attacks or uses an ability.


  • Death Pact
  • Ability Type: Active
  • Targeting Type: Unit
  • Targets: Any Unit (excluding heroes)
  • Range: 400
  • Duration: 35
  • Bonus HP and HP Capacity: 50%/60%/70% of the killed unit’s HP
  • Bonus Damage: 4%/6%/8%
  • Mana Cost: 100
  • Cooldown Time: 45
    • Clinkz consume the target friendly or enemy creep, gaining a percent of its HP as max health and damage.
Skill Build:
Level 1: Wind Walk
Level 2: Searing Arrows
Level 3: Wind Walk
Level 4-5: Searing Arrows
Level 6: Death Pact
Level 7: Wind Walk
Level 8: Searing Arrows
Level 9: Wind Walk
Level 10: Strafe
Level 11: Death Pact
Level 12-14: Strafe
Level 15: Stats
Level 16: Death Pact
Level 17-25: Stats

Item Build

Starting Items:
  • Ring of Protection + 2 x Tango + 4 x Iron Branch
  • Salve + Tango + Ring of Protection + Circlet + Iron Branch
Core Items: Power Treads + Ring of Basilius + Orchid Malevolence/S&Y/Demon Edge
Situational Items: Medallion of Courage, Radiance, Drum of Endurance, Manta Style, BKB, Heaven’s Halberd
Lategame Items:








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