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Dota 2 Hero Guide: Clinkz The Bone Fletcher






  • Faction: The Dire
  • Primary Attribute: Agility
  • Attack Range: 600 (range)
  • Movespeed: 300
  • Damage: 37 – 43
  • HP/MP1157/689 at level 25

Clinkz The Bone Fletcher: Carry/Ganker

 STR 55 at 25 (15 + 1.6/level)
 AGI 97 at 25 (22 + 3/level)
 INT 54.75 at 25 (16 + 1.55/level)

Background Story

At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decried an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breathe with him on his journey into eternity.
Skills:

  • Spawn Strafe
  • Ability Type: Active
  • Targeting Type: N/A
  • Targets: Self
  • Duration: 4/6/8/10
  • Bonus Attack Speed: 110
  • Mana Cost: 90
  • Cooldown Time: 60/50/40/30
    • Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.


  • Searing Arrows
  • Ability Type: Toggle
  • Targeting Type: Unit
  • Targets: Enemy Units and Structures
  • Range: 600
  • Bonus Damage: 20/30/40/50
  • Mana Cost: 8
  • Cooldown Time: 2/0/0/0
    • Clinkz simply lights his arrows from his flaming essence for quite the destructive effect. Searing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modefiers.


  • Windwalk
  • Ability Type: Active
  • Targeting Type: Instant
  • Targets: Self
  • Duration: 20/25/30/35
  • Bonus Movement Speed: 11%/22%/33%/44%
  • Mana Cost: 75
  • Cooldown Time: 20
    • Clinkz moves invisibly through units until the moment he attacks or uses an ability.


  • Death Pact
  • Ability Type: Active
  • Targeting Type: Unit
  • Targets: Any Unit (excluding heroes)
  • Range: 400
  • Duration: 35
  • Bonus HP and HP Capacity: 50%/60%/70% of the killed unit’s HP
  • Bonus Damage: 4%/6%/8%
  • Mana Cost: 100
  • Cooldown Time: 45
    • Clinkz consume the target friendly or enemy creep, gaining a percent of its HP as max health and damage.
Skill Build:
Level 1: Wind Walk
Level 2: Searing Arrows
Level 3: Wind Walk
Level 4-5: Searing Arrows
Level 6: Death Pact
Level 7: Wind Walk
Level 8: Searing Arrows
Level 9: Wind Walk
Level 10: Strafe
Level 11: Death Pact
Level 12-14: Strafe
Level 15: Stats
Level 16: Death Pact
Level 17-25: Stats

Item Build

Starting Items:
  • Ring of Protection + 2 x Tango + 4 x Iron Branch
  • Salve + Tango + Ring of Protection + Circlet + Iron Branch
Core Items: Power Treads + Ring of Basilius + Orchid Malevolence/S&Y/Demon Edge
Situational Items: Medallion of Courage, Radiance, Drum of Endurance, Manta Style, BKB, Heaven’s Halberd
Lategame Items:








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