- Faction: The Dire
- Primary Attribute: Agility
- Attack Range: 600 (range)
- Movespeed: 300
- Damage: 37 – 43
- HP/MP: 1157/689 at level 25
Clinkz The Bone Fletcher: Carry/Ganker
STR | 55 at 25 (15 + 1.6/level) |
AGI | 97 at 25 (22 + 3/level) |
INT | 54.75 at 25 (16 + 1.55/level) |
Background Story
At the base of the Bleeding Hills stretches
a thousand-league wood—a place called The Hoven, where black pools
gather the tarry blood of the uplands, and the king-mage Sutherex sits
in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz
earned a reputation for his skill with a bow. In the three-hundredth
year of the king-mage, the demon Maraxiform rose from sixth hell to lay
claim to the forest. In response, the king-mage decried an unbreakable
spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands
against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the
gates of sixth-hell itself, where on that fiery threshold the two
locked in a mortal conflict. Grievously wounded, the demon let out a
blast of hellfire as Clinkz loosed his final arrow. The arrow struck the
demon true as hellfire poured out across the land, lighting the black
pools and burning Clinkz alive at the instant of the demon’s death.
Thus, the mage’s spell took effect at the very moment of the archer’s
conflagration, preserving him in this unholy state, leaving him a being
of bones and rage, caught in the very act of dying, carrying hell’s
breathe with him on his journey into eternity.Skills:
- Spawn Strafe
- Ability Type: Active
- Targeting Type: N/A
- Targets: Self
- Duration: 4/6/8/10
- Bonus Attack Speed: 110
- Mana Cost: 90
- Cooldown Time: 60/50/40/30
- Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
- Searing Arrows
- Ability Type: Toggle
- Targeting Type: Unit
- Targets: Enemy Units and Structures
- Range: 600
- Bonus Damage: 20/30/40/50
- Mana Cost: 8
- Cooldown Time: 2/0/0/0
- Clinkz simply lights his arrows from his flaming essence for quite the destructive effect. Searing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modefiers.
- Windwalk
- Ability Type: Active
- Targeting Type: Instant
- Targets: Self
- Duration: 20/25/30/35
- Bonus Movement Speed: 11%/22%/33%/44%
- Mana Cost: 75
- Cooldown Time: 20
- Clinkz moves invisibly through units until the moment he attacks or uses an ability.
- Death Pact
- Ability Type: Active
- Targeting Type: Unit
- Targets: Any Unit (excluding heroes)
- Range: 400
- Duration: 35
- Bonus HP and HP Capacity: 50%/60%/70% of the killed unit’s HP
- Bonus Damage: 4%/6%/8%
- Mana Cost: 100
- Cooldown Time: 45
- Clinkz consume the target friendly or enemy creep, gaining a percent of its HP as max health and damage.
Level 1: Wind Walk
Level 2: Searing Arrows
Level 3: Wind Walk
Level 4-5: Searing Arrows
Level 6: Death Pact
Level 7: Wind Walk