- Faction: The Dire
- Primary Attribute: Strength
- Attack Range: 128 (melee)
- Movespeed: 285
- Damage: 53-69
- HP/MP: 2468/1079 at level 25
Lucifer The Doom Bringer: Semi-Carry/Carry/Ganker
STR | 106 at 25 (26 + 3.2/level) |
AGI | 33.5 at 25 (11 + 0.9/level) |
INT | 65.5 at 25 (13 + 2.1/level) |
Background Story
The mighty Doom Bringer is a versatile
and dangerous foe. His offensive spells are very damaging. LVL? Death
allows him to pick off heroes at range, and deals extra damage against
heroes of certain levels. The dreaded Doom is one of the most feared
spells in the game, and with good reason. Not only does it deal massive
damage over time to its target, it also silences
them completely for its duration. Although the Doom Bringer is no
pushover in physical combat, he lacks any dedicated fighting abilities.
Instead, he relies on Devour to feed his appetite for powerful items,
and buffs his movement and attack speed with Scorched Earth. With his
good income, strong damage spells, and the ability to effectively knock a
single enemy hero out of a fight, the Doom Bringer is a formidable opponent in any matchup.
Skills:- Devour
- Ability Type: Active
- Targeting Type: Unit
- Targets: Enemy and Neutral Creeps
- Range: 300
- Gold Bonus: 40/60/80/100
- Mana Cost: 60
- Cooldown Time: 60/55/50/45
- Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.
- Scorched Earth
- Ability Type: Active
- Targeting Type: Instant
- Targets: Enemy Units/Self
- Range: 800
- Radius: 600
- Duration: 10/12/14/16
- Damage/Heal Per Second: 12/16/20/24
- Movement Speed Bonus: 16%
- Mana Cost: 60
- Cooldown Time: 60/55/50/45
- Carpets the ground on in flames, bringing pain to enemies and healing to Doom Bringer, who also gains increase movement speed.
- LVL? Death
- Ability Type: Active
- Targeting Type: Unit
- Targets: Enemy Heroes
- Range: 600
- Damage: 100/150/200/250 (250 Bonus Damage)
- Level Multiple: 6/5/4/3 or 25
- Mana Cost: 110
- Cool Down Time: 8
- Dissipates a piece of an enemy Hero’s soul, dealing bonus damage when enemy’s level is a multiple of a specific number or 25.
- Doom
- Ability Type: Active
- Targeting Type: Unit
- Targets: Enemy Units
- Range: 550
- Duration: 13 (*14)
- Damage Per Second: 30/50/70 and 50/80/110
- Mana Cost: 150/200/250 and 300
- Cool Down Time: 110
- Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time.
- Scepter Upgradable: Increases damage and duration
Level 1: Devour
Level 2: Scorched Earth
Level 3: LVL? Death
Level 4: Scorched Earth
Level 5: LVL? Death
Level 6: Doom
Level 7: Scorched Earth