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Dota 2 Hero Guide: Karroch The Beastmaster






  •  Faction: The Radiant
  • Primary Attribute: Strength
  • Attack Range: 128 (melee)
  • Movespeed: 310
  • Damage: 56 – 60
  • HP/MP1955/1053 at level 25

Karroch The Beastmaster: Semi-Carry/Ganker/Initiator

 STR 78 at 25 (23 + 2.2/level)
 AGI 58 at 25 (18 + 1.6/level)
 INT 63.5 at 25 (16 + 1.9/level)

Background Story

Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Mad King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation–could in fact speak now to all the creatures of the King’s menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Mad King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.
Skills:

  • Wild Axes
  • Ability Type: Active
  • Targeting Type: Point
  • Targets: Enemy Units
  • Range: 1300
  • Damage: 90/120/150/180
  • Mana Cost: 120
  • Cooldown Time: 13
    • Places a Frozen Hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn’t move out of the given range, it will be stunned and frozen in place after 4 seconds.

  • Call of the Wild
  • Ability Type: Active
  • Targeting Type: Instant
  • Targets: N/A
  • Level 1: Summons Scout Hawk
  • Level 2: Summons Scout Hawk and Lesser Boar
  • Level 3: Summons Greater Hawk and Lesser Boar
  • Level 4: Summons Greater Hawk and Greater Boar
  • Hawk Duration: 60/70/80/90
  • Boar Duration: 0/70/80/90
  • Mana Cost: 25
  • Cooldown Time: 40
    • Beastmaster calls allies in the form of watchful Hawk and a powerful Boar. Previous summons are removed upon casting.


  • Inner Beast
  • Ability Type: Passive
  • Targeting Type: Aura
  • Targets: Allied Units
  • Radius: 1000
  • Duration: 2/3/4/5 attacks or 40 seconds
  • Bonus Attack Speed: 18%/26%/32%/40%
    • Untaps the inner fury of allies, passively increasing their attack speed.

  • Primal Roar
  • Ability Type: Active
  • Targeting Type: Unit
  • Targets: Enemy Units
  • Range: 600 (950)
  • Stun Duration: 3/3.5/4
  • Radius: 250
  • Movement Slow: 50%
  • Attack Slow: 50%
  • Slow Duration: 2/3/4
  • Damage: 200/250/300
  • Mana Cost 150/175/200
  • Cooldown Time: 80/75/70 (45)
    • A deafening that deals damage and stuns the target enemy unit, while opening a path between Beastmaster and his prey. Nearby enemies take minor damage and have their movement speed and attack rate reduced.
Skill Build:
Level 1: Wild Axes
Level 2: Call of the Wild
Level 3: Wild Axes
Level 4: Call of the Wild
Level 5: Wild Axes
Level 6: Primal Roar
Level 7: Call of the Wild
Level 8: Wild Axes
Level 9: Call of the Wild
Level 10: Inner Beast
Level 11: Primal Roar
Level 12-14: Inner Beast
Level 15: Stats
Level 16: Primal Roar
Level 17-25: Stats

Item Build
Starting Items: Salve + Tango + Animal Courier + Gauntlet of Strength + Iron Branch
Core Items: Boots/Power Treads/ArcaneBoots + Bottle + Bracer + Dagger/Point Booster
Situational Items: Urn of Shadows, Drum of Endurance, Phase Boots, Necronomicon, Heaven’s Halberd, Force Staff, BKB, Shiva’s Guard
Lategame Items:







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