- Faction: The Dire
- Primary Attribute: Intelligence
- Attack Range: 500 (range)
- Movespeed: 305
- Damage: 41 – 59
- HP/MP: 1290/1404 at level 25
Dazzle The Shadow Priest: Support/Babysitter/Semi-Carry
STR | 62.25 at 25 (16 + 1.85/level) |
AGI | 63.5 at 25 (21 + 1.7/level) |
INT | 112 at 25 (27 + 3.4/level) |
Background Story
Each young acolyte to the Dezun order
must complete a series of rites before becoming a shadow priest. The
final rite, the rite of shades, is a harrowing spiritual journey through
the Nothl Realm, an unpredictable domain from which not all visitants
return. Of those who do, some return mad. Others return with strange
aptitudes. But all who go there are changed by their experiences. Driven
by the need for enlightenment, Dazzle was the youngest of his tribe
ever to request the sacred ritual. At first the order refused him,
saying he was too young. But Dazzle was not to be dissuaded. Sensing
something special in the headstrong young acolyte, the elders relented.
Dazzle drank down the sacred potion and sat by the fire while the rest
of his tribe danced through the night. In this ethereal dimension of the
Nothl Realm, the properties of light and dark are inverted. Thus his
brilliant healing light, beautiful to our eye, is actually a sinister
kind of evil; and the darkest deeds are done in a dazzling glow. The
elders’ intuition was prophetic: Dazzle returned to his people as a
Shadow Priest like none seen before, with the power to heal as well as
to destroy. Now he uses his gift to fight his enemies and help his
friends.
Skills:- Poison Touch
- Ability Type: Active
- Targeting Type: Unit
- Targets: Enemy Unit
- Range: 600
- Duration: 7
- Time to set in: 1/2/3/3
- Damage Per Second: 8/16/24/32
- Mana Cost: 100/115/130/145
- Cooldown Time: 15/13/11/9
- Cast a poisonous spell on an enemy unit, causing slowness and eventual paralysis.
- Shallow Grave
- Ability Type: Active
- Targeting Type: Unit
- Targets: Allied Hero
- Range: 400/600/800/1000
- Duration: 5
- Mana Cost: 140/130/120/110
- Cooldown Time: 60/45/30/15
- An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
- Shadow Wave
- Ability Type: Active
- Targeting Type: N/A
- Targets: Allied Units
- Range: 900
- Area: 145/170
- Damage/Heal: 80/100/120/140
- Number of Targets: 3/3/4/5
- Mana Cost: 80/90/100/110
- Cooldown Time: 12/10/8/6
- Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them.
- Weave
- Ability Type: Active
- Targeting Type: AoE
- Targets: Heroes
- Range: 2000
- Area: 575/775*
- Duration: 12(18)/18(24)/24(30)
- Mana Cost: 120/160/200
- Cooldown Time: 40
- Scepter Upgradable: Increases Duration and AoE
- Increases ally armor while decreases enemy armor, one point per second.
Level 1: Shadow Wave
Level 2: Poison Touch
Level 3: Shallow Grave
Level 4: Shadow Wave
Level 5: Shallow Grave
Level 6: Weave
Level 7: Shadow Wave
Level 8: Shallow Grave
Level 9: Shadow Wave
Level 10: Shallow Grave
Level 11: Weave
Level 12-14: Poison Touch
Level 15: Stats
Level 16: Weave
Level 17-25: Stats
Item Build
Starting Items: Salve + Gauntlet of Strength + 2 x Iron Branch + Animal Courier/Wards
Core Items: Boots + Urn of Shadows + Bracer + Mekansm + Cloak/Point Booster
Situational Items: Power Treads, Arcane Boots, Force Staff, Vanguard, Hood of Defiance, Ghost Scepter, Veil of Discord, Necronomicon, Rod of Atos, Eul’s Scepter of Divinit y, Ultimate Orb
Lategame Items: