- Faction: The Dire
- Primary Attribute: Strength
- Attack Range: 128 (melee)
- Movespeed: 290
- Damage: 49 – 53
- HP/MP: 2145/988 at level 25
Mogul Khan The Axe: Semi-Carry/Tanker/Initiator/Jungler
STR | 87.5 at 25 (25 + 2.5/level) |
AGI | 75 at 25 (20 + 2.2/level) |
INT | 58 at 25 (18 + 1.6/level) |
Background Story
As a grunt in the Army of Red Mist, Mogul
Khan set his sights on the rank of Red Mist General. In battle after
battle he proved his worth through gory deed. His rise through the ranks
was helped by the fact that he never hesitated to decapitate a
superior. Through the seven year Campaign of the Thousand Tarns, he
distinguished himself in glorious carnage, his star of fame shining ever
brighter, while the number of comrades in arms steadily dwindled. On
the night of ultimate victory, Axe declared himself the new Red Mist
General, and took on the ultimate title of ‘Axe.’ But his troops now
numbered zero. Of course, many had died in battle, but a significant
number had also fallen to Axe’s blade. Needless to say, most soldiers
now shun his leadership. But this matters not a whit to Axe, who knows
that a one-man army is by far the best.
Skills:- Berserker’s Call
- Ability Type: Active
- Targeting Type: Instant
- Targets: Enemy Units
- Radius: 275
- Bonus Armor: 30
- Duration: 1.5/2/2.5/3
- Mana Cost: 80/90/100/110
- Cooldown Time: 10
- Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
- Battle Hunger
- Ability Type: Active
- Targeting Type: Unit
- Targets: Enemy unit
- Duration: 10/13/16/19
- Movement Slow: 10%
- Damage: 15/21/27/33
- Mana Cost: 75/85/95/105
- Cooldown Time: 20/15/10/5
- Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends.
- Counter Helix
- Ability Type: Passive
- Targeting Type: N/A
- Targets: Enemy Units
- Radius: 275
- Chance to Helix: 17%
- Damage: 100/130/160/190
- Cooldown Time: 0.65/0.6/0.55/0.5
- When attack, Axe performs a Helix counter attack, dealing damage to all nearby enemies.
- Culling Blade
- Ability Type: Active
- Targeting Type: Unit
- Targets: Enemy Unit
- Kill Threshold: 300/450/625
- Damage: 150/250/300
- Range: 150
- Mana Cost: 120/160/200
- Cooldown Time: 75/65/55 (10)
- Scepter Upgradable: Decreases Cooldown
- Axe spots weakens and strikes, dealing moderate damage but instantly killing an enemy Hero with low hp.
Level 1: Battle Hunger
Level 2: Counter Helix
Level 3: Battle Hunger
Level 4: Counter Helix
Level 5: Battle Hunger
Level 6: Culling Blade
Level 7: Berserker’s Call
Level 8: Battle Hunger
Level 9-10: Counter Helix
Level 11: Culling Blade
Level 12-14: Berserker’s Call
Level 15: Stats
Level 16: Culling Blade
Level 17-25: Stats
Item Build:
Starting Items: Salve + Tango + 3 x Iron Branch + Stout Shield/Gauntlet of Strength
Core Items: Arcane Boots/Phase Boots + Vanguard/Hood of Defiance + Dagger/Point Booster
Situational Items: Pipe, Necronomicon, Mekansm, Shivas Guard, Black King Bar, Force Staff, Bloodstone, Helm of Dominator
Lategame Items: